76561197991939298
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+13%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-2.3%3.1% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 4 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BF7vH-kLMiv-Jhf7A-W2ofe-9jmMC | 14/13/3 | 61.3 | 0.91 | 2026-07-06 12:07:35 · 38m 41s | |
| CSGO-k52j4-MPXCb-LTWrZ-vvQie-tF7yD | 10/18/1 | 51.8 | 0.59 | 2026-07-02 17:35:45 · 34m 49s | |
| CSGO-P9vDV-vuCbQ-swSVW-NbzUp-WswTC | 8/11/2 | 46.4 | 0.66 | 2026-07-02 11:36:18 · 29m 13s | |
| CSGO-QyY2B-EL9SL-fehNQ-aj9za-huxwQ | 18/18/3 | 75.8 | 1.05 | 2026-06-29 19:05:15 · 35m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.