Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7FVnj-UxEuC-U76vu-Sx8YK-WTZfE | 17/11/0 | 91.3 | 1.54 | 2026-06-22 20:26:21 · 24m 5s | |
| CSGO-rfaXP-HZFA7-96KMW-WsODu-UrPJM | 27/16/5 | 117.8 | 1.70 | 2026-06-11 21:16:32 · 36m 10s | |
| CSGO-ULuDv-MBOtU-eeU34-kjvax-ZfwoO | 19/17/5 | 90.1 | 1.32 | 2026-06-09 18:41:07 · 25m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.