Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jLRwo-kVeZH-5u6PL-696DJ-c84VH | 10/10/4 | 59.2 | 1.03 | 2026-07-03 19:07:20 · 29m 24s | |
| CSGO-wLobJ-us4uh-i4DpG-MZFVt-UXOYE | 8/9/4 | 37.9 | 0.89 | 2026-07-03 18:36:31 · 27m 41s | |
| CSGO-HK74K-yeFQ9-o3u7r-kkhbN-68kHB | 11/14/4 | 66.0 | 0.91 | 2026-07-03 18:00:19 · 28m 16s | |
| CSGO-YWOA7-CQvhE-rr25a-AoXnP-WwrBE | 15/23/5 | 51.2 | 0.73 | 2026-07-02 13:00:40 · 52m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.