Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Pbjdu-jowx4-MyymN-KrMTp-ZXfWA | 19/14/3 | 76.1 | 1.41 | 2026-07-04 03:02:40 · 36m 36s | |
| CSGO-zNPbB-FPFkp-vdakk-WkecN-DnMwF | 9/23/7 | 43.3 | 0.49 | 2026-06-14 20:44:08 · 51m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.