Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-82oQM-cbb8K-hp7sO-5XfDB-FzsOH | 8/14/1 | 58.4 | 0.54 | 2026-06-21 18:11:35 · 27m 28s | |
| CSGO-4Fvms-VUF74-bTd6N-3XpH5-2VkDA | 21/18/4 | 80.8 | 1.21 | 2026-06-16 18:23:33 · 48m 36s | |
| CSGO-WWytn-tcoZ3-HOZ6D-G6Pwu-fNLsE | 13/13/6 | 75.5 | 1.02 | 2026-06-16 17:42:05 · 36m 27s | |
| CSGO-vEA8V-F6amB-cnTDG-3dv5X-babAB | 9/14/0 | 54.2 | 0.65 | 2026-06-14 19:05:42 · 22m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.