Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zFrSk-JQewq-JwYbU-cep2z-wVC7K | 13/17/0 | 51.9 | 0.68 | 2026-07-06 21:26:27 · 34m 54s | |
| CSGO-XKymm-3AvGV-wQV5Q-Pk8iA-Ue2ED | 20/9/3 | 81.6 | 1.42 | 2026-07-03 21:43:01 · 29m 49s | |
| CSGO-nRqFd-b64VA-co8Kb-utrbt-n2ohH | 18/16/4 | 94.0 | 1.39 | 2026-07-03 16:18:52 · 38m 17s | |
| CSGO-2Suzj-XKmyi-Jpsqm-rQ7sU-rG64E | 16/11/3 | 72.8 | 1.22 | 2026-06-26 20:59:21 · 31m 13s | |
| CSGO-DeYxn-Uctr2-Rokvv-dBvtE-J9tvE | 18/16/1 | 54.8 | 1.02 | 2026-06-26 19:55:22 · 37m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.