Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9PQzQ-GPUuv-btuKF-vqH9q-ihtnC | 15/18/7 | 79.1 | 1.03 | 2026-07-06 20:33:34 · 30m 36s | |
| CSGO-eun9p-mcJSn-3onVA-cjQGM-wHZkF | 15/24/10 | 72.2 | 0.80 | 2026-07-06 19:44:16 · 45m 48s | |
| CSGO-TSost-hfhaH-tbrDd-CcKBB-8TryM | 26/19/8 | 123.0 | 1.61 | 2026-07-05 19:11:45 · 43m 23s | |
| CSGO-6B35W-527ou-V4JLX-8tGzy-8zxHL | 26/21/7 | 99.1 | 1.29 | 2026-07-04 19:58:52 · 47m 39s | |
| CSGO-mUXnO-2pdEq-fYxft-jpqa8-ZUxXD | 20/14/6 | 92.0 | 1.43 | 2026-06-29 20:35:24 · 36m 25s | |
| CSGO-JNer7-sGASf-htvcq-sm273-Z2e4D | 26/15/11 | 136.4 | 1.94 | 2026-06-28 20:33:43 · 36m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.