Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-f5MQ2-HHXc2-LY5NM-XwckU-HRz6A | 22/15/7 | 94.1 | 1.46 | 2026-07-04 14:06:34 · 32m 12s | |
| CSGO-CbOSD-FGrwh-ecxW9-itfkj-MPN2G | 13/10/4 | 81.3 | 1.42 | 2026-06-26 19:35:13 · 22m 19s | |
| CSGO-9TGmB-jstWh-MFU6f-nVQQu-rVC7K | 14/17/5 | 87.6 | 0.99 | 2026-06-24 15:13:32 · 30m 8s | |
| CSGO-GKrPh-ubF2M-TQqMZ-e73uV-ouNkO | 6/16/2 | 55.5 | 0.45 | 2026-06-12 14:48:50 · 24m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.