Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sEv3t-V5B2x-WP3SJ-FrU7s-BWRZQ | 11/19/6 | 55.6 | 0.71 | 2026-06-27 20:32:34 · 38m 50s | |
| CSGO-iQ3an-wXep4-OMMyp-bFJ82-dBLDR | 13/16/2 | 61.5 | 0.83 | 2026-06-21 19:56:11 · 34m 25s | |
| CSGO-RfoEd-xNV4D-EOOYw-nTkf5-PquaL | 20/21/4 | 69.2 | 1.04 | 2026-06-19 21:13:47 · 52m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.