Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4auoA-xZ6n4-u9Ns2-UW5N8-Hq5uC | 7/16/2 | 57.3 | 0.41 | 2026-07-06 23:20:55 · 23m 21s | |
| CSGO-CudzJ-D6OxC-2teXS-iDD9B-NT2YP | 25/17/4 | 103.9 | 1.45 | 2026-07-06 21:07:54 · 38m 22s | |
| CSGO-naedX-Yjbxo-JqskR-C86U4-C2WPA | 19/18/2 | 82.7 | 1.11 | 2026-07-06 17:09:42 · 38m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.