Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BkZLx-ifEzV-b5MxY-WAz5O-hmheC | 10/14/2 | 75.9 | 0.83 | 2026-07-04 18:42:34 · 18m 51s | |
| CSGO-iskys-XkvHm-G3CRL-efLSm-DttiB | 11/18/9 | 58.0 | 0.82 | 2026-07-04 16:37:58 · 39m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.