Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XObj2-bFAR8-kdGjQ-oTsDC-KeiGH | 10/9/7 | 66.2 | 1.22 | 2026-07-05 21:07:31 · 26m 38s | |
| CSGO-JQKpp-Ynm9b-ebYWM-heA7L-5RfCG | 21/19/5 | 80.4 | 1.27 | 2026-07-05 20:20:26 · 37m 43s | |
| CSGO-QjSJq-5cPPv-ttZzj-TCBy2-6ePNN | 21/15/5 | 96.2 | 1.56 | 2026-07-03 23:13:51 · 32m 28s | |
| CSGO-Ob2Cx-D3SKP-WZ2kn-deW5i-HuybE | 24/17/7 | 84.7 | 1.31 | 2026-07-03 21:53:31 · 44m 20s | |
| CSGO-Ay4Pn-ua3m6-DbKAt-Ee9Mw-VN3tJ | 14/6/2 | 73.7 | 1.54 | 2026-07-03 21:20:13 · 20m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.