Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5MHW3-RCVzm-OPeT9-3DApC-5o8vO | 12/17/6 | 54.5 | 0.74 | 2026-07-04 17:05:05 · 32m 15s | |
| CSGO-npR7p-UxDkN-OTHjC-RPWmb-D6syM | 6/15/2 | 41.5 | 0.46 | 2026-06-14 14:53:25 · 30m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.