Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2QNVn-udaR5-jo9zk-MdcaD-bxfvN | 9/15/4 | 49.6 | 0.63 | 2026-06-24 04:31:14 · 35m 3s | |
| CSGO-SBoV8-KyoZe-ysxS3-n3wYX-e6siB | 18/16/5 | 84.5 | 1.27 | 2026-06-20 06:02:02 · 33m 35s | |
| CSGO-fsDqh-qEEz8-wsp5C-daQbS-x62NF | 9/14/2 | 64.8 | 0.73 | 2026-06-17 04:44:32 · 29m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.