Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bzFdq-nuXeu-ftz4j-pFZAV-4kJ9P | 11/12/8 | 67.4 | 1.05 | 2026-06-29 17:31:37 · 30m 18s | |
| CSGO-MWvfb-Wd2mb-JZzwk-pk7JA-udTnB | 24/24/8 | 89.4 | 1.13 | 2026-06-18 18:55:02 · 52m 14s | |
| CSGO-VzMme-ppqxQ-xGTSk-6VPaH-OKNQC | 15/15/4 | 70.4 | 1.03 | 2026-06-16 11:34:49 · 38m 49s | |
| CSGO-ry6A3-ZUOod-LwZvY-oxzYC-BAGyB | 11/16/1 | 60.8 | 0.77 | 2026-06-14 15:38:00 · 28m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.