Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZfkfJ-9h26b-uXZBu-KZ9MG-wcpmJ | 7/4/1 | 19.4 | 0.36 | 2026-07-03 05:14:10 · 43m 37s | |
| CSGO-2Kbx4-ikRPw-7DJXU-hzQjy-zMOcF | 13/13/3 | 65.8 | 1.12 | 2026-07-03 05:14:10 · 33m 34s | |
| CSGO-aHE3J-mTpRz-Wzs9H-UMU7p-d34uC | 12/18/5 | 59.9 | 0.79 | 2026-07-03 05:14:10 · 43m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.