Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Mn6Zr-RU4KG-SiCai-MwaMu-jWX9G | 12/17/5 | 69.0 | 0.84 | 2026-07-04 20:57:48 · 28m 42s | |
| CSGO-3Tos5-SONRC-Ax6i5-QvDV6-TLJzN | 8/11/3 | 56.6 | 0.78 | 2026-07-04 19:42:55 · 32m 23s | |
| CSGO-2oMFa-tbVMX-vNWhs-HyamG-hxfvN | 17/9/0 | 98.8 | 1.54 | 2026-07-02 21:14:57 · 23m 56s | |
| CSGO-cJsPj-dzGsQ-292Or-kW74w-CrahQ | 7/12/1 | 55.6 | 0.66 | 2026-06-27 19:09:45 · 21m 38s | |
| CSGO-G8iSs-xSTZ5-8mM9S-G6Lbr-aCsOH | 24/15/2 | 106.4 | 1.46 | 2026-06-25 21:42:04 · 36m 34s | |
| CSGO-uPKUL-Vkqox-X22DE-bk2Cf-9sLbM | 19/13/1 | 87.3 | 1.42 | 2026-06-23 21:26:24 · 33m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.