76561197991605805
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-2.9%Peak single-match outcome anomaly 16.9/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 8 analyzed matches reads as variance, not a pattern.
2.9% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 7 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NFXoN-SwLaD-4kBpr-xn82Y-8ZPmH | 10/7/6 | 76.7 | 1.24 | 2026-07-07 19:51:35 · 23m 15s | |
| CSGO-qJcTJ-zTmBz-ceOSd-AbAK2-kLzkG | 13/14/11 | 81.6 | 1.11 | 2026-07-04 00:04:36 · 34m 14s | |
| CSGO-OQOMu-x6buA-oGroM-vvjVF-U9JjC | 1/5/1 | 14.0 | 0.08 | 2026-07-03 23:51:40 · 8m 55s | |
| CSGO-EeOFm-m5Zzu-h6m3H-vanfQ-AaFSQ | 22/12/1 | 97.9 | 1.56 | 2026-07-03 23:13:18 · 29m 1s | |
| CSGO-P9nD7-nNZ75-QrkDf-GZBaV-yadyC | 15/9/1 | 75.8 | 1.39 | 2026-06-30 20:10:47 · 28m 27s | |
| CSGO-zi3uR-bimZ9-h3V3k-LqZVn-DttiB | 11/14/6 | 63.5 | 0.94 | 2026-06-23 19:43:18 · 32m 1s | |
| CSGO-PoLH2-fxOY3-cEVhK-Jd4rf-KtcZH | 22/16/5 | 98.0 | 1.56 | 2026-06-23 18:15:22 · 34m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.