Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AfaT9-PNUp9-ARn2D-dXxS3-C2WPA | 23/18/4 | 85.3 | 1.45 | 2026-07-02 17:57:00 · 38m 9s | |
| CSGO-fKyYr-Q6tYQ-6nU5k-xM7Re-cP5mA | 21/10/1 | 96.6 | 1.78 | 2026-06-27 12:46:34 · 29m 38s | |
| CSGO-BJ7F6-eF6ZP-6Auyk-ROUFm-4s3cQ | 17/12/6 | 87.7 | 1.39 | 2026-06-22 19:34:27 · 27m 21s | |
| CSGO-vWuBY-rHvoZ-GtyeU-ap4aw-fCsOH | 21/11/3 | 99.8 | 1.62 | 2026-06-21 11:22:47 · 29m 19s | |
| CSGO-PP9Kw-JBHzj-nyeKX-ojZ7w-V27vO | 20/15/3 | 90.9 | 1.40 | 2026-06-12 21:30:33 · 26m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.