Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VDRyA-d6dxn-eocyK-sNepv-QWJeB | 17/15/5 | 76.1 | 1.17 | 2026-07-01 21:54:52 · 39m 5s | |
| CSGO-U3bRf-cZm4v-wixjv-zw57w-pWX9G | 11/26/9 | 48.8 | 0.53 | 2026-07-01 20:03:57 · 43m 41s | |
| CSGO-mvN5p-YExy2-d4YnW-zojoi-ZYsFF | 10/19/8 | 57.7 | 0.63 | 2026-06-28 13:54:42 · 33m 49s | |
| CSGO-CjHEF-RoNzP-uHCoE-rkkWy-LCHSQ | 17/18/5 | 79.5 | 1.07 | 2026-06-28 13:13:27 · 33m 58s | |
| CSGO-svoxM-8G3ZW-HdUJ2-QY62u-bhUzE | 22/18/8 | 89.3 | 1.32 | 2026-06-14 19:57:27 · 38m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.