Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YQbuQ-y7Trr-AQr2u-cAAjO-68kHB | 17/15/1 | 89.9 | 1.26 | 2026-06-27 23:24:33 · 28m 35s | |
| CSGO-uhZ3Y-qR7Zt-BWmGY-xCviF-bJQBD | 12/17/1 | 54.5 | 0.63 | 2026-06-27 22:36:12 · 43m 16s | |
| CSGO-v3aub-eLeED-kxmHN-wjm7W-fGn6J | 6/16/4 | 54.1 | 0.60 | 2026-06-27 21:58:23 · 27m 22s | |
| CSGO-RG5AM-4zAjK-9NQBR-OqpU5-PquaL | 17/25/6 | 61.0 | 0.73 | 2026-06-27 21:13:05 · 41m 51s | |
| CSGO-vtKJA-PLMYi-EuShx-yfPex-U2e4D | 14/16/3 | 52.9 | 0.82 | 2026-06-27 00:01:12 · 38m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.