Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KmBwX-4Gxsw-KWGJk-m8k26-uzpcG | 28/9/2 | 112.6 | 1.95 | 2026-07-04 21:41:27 · 32m 8s | |
| CSGO-nAxjE-JuU6d-cP2aD-zoqEn-m3taL | 24/15/4 | 123.2 | 1.84 | 2026-07-04 21:04:38 · 30m 13s | |
| CSGO-RTnxb-izA8r-A5XAr-8GfWW-UGOJM | 17/13/4 | 82.7 | 1.20 | 2026-06-22 22:05:23 · 37m 52s | |
| CSGO-CVKd6-Wd7fr-Tf4UX-vLkGo-yiOUD | 15/8/6 | 97.5 | 1.50 | 2026-06-22 21:34:49 · 27m 56s | |
| CSGO-qyMKi-82MNH-yzTkQ-Zvmh4-AMFFN | 11/14/5 | 73.7 | 0.93 | 2026-06-22 21:03:11 · 28m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.