Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vqkQF-JwQZY-Caja7-5WhKn-u4XbD | 8/21/4 | 40.6 | 0.46 | 2026-07-06 11:06:49 · 40m 43s | |
| CSGO-Nzrik-csqyq-3xWH8-FuOTB-3oZEC | 20/16/2 | 95.7 | 1.35 | 2026-07-06 10:02:20 · 31m 9s | |
| CSGO-rO3Nv-XRJrR-ZaH4a-hGny2-8LhWA | 20/15/2 | 89.7 | 1.37 | 2026-07-06 08:43:18 · 35m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.