Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kJvZT-6DEeY-LZFqz-WCwpr-ECBcO | 11/15/10 | 55.8 | 0.95 | 2026-07-05 12:07:02 · 35m 23s | |
| CSGO-nvPRc-5q6tr-LJ5vK-vSeMT-nmheC | 10/17/2 | 52.5 | 0.67 | 2026-07-05 10:56:19 · 33m 44s | |
| CSGO-HvTmW-duYBr-sDjV4-JtMey-wfdZH | 15/12/6 | 75.4 | 1.31 | 2026-07-05 10:25:49 · 27m 33s | |
| CSGO-wVsrh-KYphn-8aYj4-BiLJ4-zz8aC | 8/9/7 | 67.5 | 1.09 | 2026-07-05 09:54:26 · 23m 27s | |
| CSGO-Jktme-2yYM4-y9ynP-qJwRa-5ueiK | 9/20/6 | 44.6 | 0.63 | 2026-07-05 09:09:57 · 39m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.