Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aZ3oN-VmjES-bA8Zx-mptxR-yROEL | 15/17/5 | 69.0 | 1.09 | 2026-07-04 19:22:49 · 32m 5s | |
| CSGO-jQG7q-UAj69-rP5c2-5YiNB-KeiGH | 13/17/6 | 86.1 | 0.96 | 2026-07-01 15:48:35 · 31m 22s | |
| CSGO-Mcd4G-RzW7y-ifazs-ndbJ3-OAqVQ | 8/17/2 | 66.4 | 0.52 | 2026-07-01 15:11:24 · 34m 24s | |
| CSGO-QrZUn-Pe5PJ-kFe3D-NAJ8F-FTBtG | 17/7/5 | 113.3 | 1.87 | 2026-06-30 19:14:34 · 23m 36s | |
| CSGO-otxJ4-mvfV4-33R7J-O7c5A-kdbhQ | 7/8/2 | 46.7 | 0.89 | 2026-06-17 18:11:11 · 26m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.