Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6Yion-i5kpn-5XxC5-wdMGX-s6iPK | 11/10/2 | 55.7 | 1.05 | 2026-07-04 14:09:29 · 30m 44s | |
| CSGO-vmd6c-pTqCB-86SuH-XPLxU-eR9jE | 13/7/2 | 64.5 | 1.39 | 2026-07-04 13:33:53 · 28m 40s | |
| CSGO-xwoCC-xPMb3-U32DF-xxRvG-wcpmJ | 18/17/6 | 79.6 | 1.19 | 2026-06-30 11:13:51 · 41m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.