Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-F4my5-6X52X-Axpzk-8oFEX-vkSSH | 15/15/7 | 71.7 | 1.05 | 2026-07-04 20:27:33 · 36m 53s | |
| CSGO-zFSWy-wscFr-aNSSZ-nTsz4-hBnUE | 18/17/7 | 81.9 | 1.24 | 2026-07-04 19:46:25 · 35m 53s | |
| CSGO-ZUDTJ-rvtqY-ytOYm-hFvbp-DXykG | 14/13/2 | 79.2 | 1.15 | 2026-06-28 12:47:52 · 23m 50s | |
| CSGO-pLrzz-DEyrP-y37Tw-6YmkP-WmPhG | 9/10/5 | 52.4 | 1.00 | 2026-06-28 12:14:10 · 26m 42s | |
| CSGO-999eH-OKoBO-jBfWC-nNuNX-KG6KQ | 24/15/3 | 99.5 | 1.54 | 2026-06-28 11:30:09 · 39m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.