Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Wfs9U-TdLPC-b2RAh-BRNq6-VzZAB | 3/17/6 | 58.7 | 0.33 | 2026-07-03 23:25:54 · 31m 40s | |
| CSGO-qq2cC-7rSd2-w2nsq-nokKZ-bFhCG | 14/16/4 | 72.7 | 1.04 | 2026-07-03 22:42:44 · 40m 17s | |
| CSGO-xbCum-XfZyh-JSHtJ-HDkvm-7NKDR | 17/19/8 | 98.5 | 1.18 | 2026-07-03 21:59:03 · 40m 38s | |
| CSGO-qh5Js-4D569-BtzGA-BdFQ5-SpeOQ | 12/15/3 | 91.7 | 1.03 | 2026-07-03 21:27:50 · 28m 19s | |
| CSGO-PEU7V-6Xpmk-DsB6W-LYaLu-8WfnL | 17/16/6 | 96.6 | 1.14 | 2026-06-26 20:58:25 · 40m 48s | |
| CSGO-kyNPf-BjKdz-dzSqX-THTi5-hBnUE | 11/11/7 | 59.5 | 0.95 | 2026-06-26 20:14:43 · 32m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.