Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2RHrN-eZmKa-4pQkQ-UL84U-8Q9zP | 8/19/8 | 57.0 | 0.60 | 2026-07-03 20:02:05 · 35m 1s | |
| CSGO-8jpmh-nwPkN-ENSGa-6e5NW-RadFO | 13/18/4 | 73.0 | 0.72 | 2026-07-02 19:41:17 · 36m 1s | |
| CSGO-8OKrX-SpXHZ-zftNG-ajqo9-dyLwF | 27/17/10 | 94.3 | 1.43 | 2026-06-30 20:52:42 · 46m 19s | |
| CSGO-Vke2C-nO4WR-EXchQ-DhKOh-kOijD | 25/12/6 | 115.7 | 1.85 | 2026-06-28 20:46:26 · 35m 34s | |
| CSGO-cSQ3F-qUpDq-Wcoow-wtQWV-b6QRO | 23/10/7 | 116.6 | 1.76 | 2026-06-28 19:26:54 · 32m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.