Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-apfJe-cJYYe-2VeSv-9bxfo-XsONN | 14/15/2 | 81.2 | 0.97 | 2026-06-28 14:16:09 · 24m 53s | |
| CSGO-bAPE2-uNnk3-irbLs-CyTMC-4of4D | 8/18/3 | 52.4 | 0.51 | 2026-06-28 13:42:00 · 32m 5s | |
| CSGO-Di4BY-5pRV7-P9vRK-urVRH-9of4D | 6/13/0 | 26.7 | 0.23 | 2026-06-17 10:23:21 · 25m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.