Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wDXxi-wtvUc-haP96-TEwt7-aUPRO | 9/16/5 | 45.8 | 0.73 | 2026-07-05 08:41:01 · 36m 22s | |
| CSGO-dyPFk-hHciY-CcTbs-cNM5r-JXykG | 13/10/2 | 48.6 | 1.06 | 2026-07-03 05:28:49 · 33m 4s | |
| CSGO-e7REh-pdn4S-jmy4Y-5FE5Z-NGXbD | 13/16/8 | 58.3 | 0.91 | 2026-07-02 07:22:23 · 40m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.