Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2kcUi-MJsqO-pmtCb-fOxhN-M8MkO | 15/10/6 | 106.3 | 1.51 | 2026-07-03 17:52:21 · 29m 12s | |
| CSGO-7Ov2Y-z84yP-AW4r8-AVeYe-dPVeL | 7/17/1 | 39.5 | 0.34 | 2026-07-03 16:25:23 · 25m 43s | |
| CSGO-4tbL6-8iMeS-m2pJp-v67nn-2h3RG | 21/17/7 | 99.0 | 1.36 | 2026-06-25 18:39:30 · 38m 7s | |
| CSGO-t6eSi-ewJ6M-Wv9pP-FK99D-V9jbN | 11/12/8 | 58.4 | 1.11 | 2026-06-22 19:50:29 · 32m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.