Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-U8Bp7-5szw4-hfhBd-zUCew-oezYP | 11/15/2 | 57.8 | 0.71 | 2026-06-27 03:33:42 · 25m 46s | |
| CSGO-uLvPE-qQv5m-BmYVm-caXuz-feAtG | 12/14/4 | 77.4 | 1.11 | 2026-06-27 02:58:40 · 27m 42s | |
| CSGO-sKwEC-sYRT6-G3MLD-G9u6C-RdNEL | 20/26/4 | 66.0 | 0.91 | 2026-06-27 01:59:55 · 52m 14s | |
| CSGO-UV6B8-qhuFa-ZdfTi-TNhWR-tm7SA | 19/13/7 | 100.8 | 1.36 | 2026-06-26 04:35:42 · 33m 54s | |
| CSGO-4e8AE-yo8k2-Xa4Qt-DkQey-oBCJC | 13/20/3 | 58.0 | 0.66 | 2026-06-24 23:11:30 · 41m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.