Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HvWDt-FCP9e-8mhxX-GFGqA-udTnB | 15/13/8 | 80.3 | 1.16 | 2026-07-03 21:45:34 · 29m 51s | |
| CSGO-n2bjd-MHc6f-nL8xw-6hvyz-9VatH | 10/13/4 | 85.9 | 0.97 | 2026-06-28 20:23:45 · 30m 47s | |
| CSGO-yAFkZ-dwjzD-iooGc-c5p43-drxPB | 19/18/12 | 85.0 | 1.11 | 2026-06-24 19:43:15 · 46m 14s | |
| CSGO-9oBnb-YmSXX-bvLpG-kqUxy-bMFyB | 19/13/5 | 103.3 | 1.48 | 2026-06-19 20:00:44 · 39m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.