Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fHTVC-qfnOZ-9VRmz-oq3wz-bBnUE | 10/14/3 | 79.0 | 0.89 | 2026-07-04 00:04:00 · 20m 5s | |
| CSGO-tMNHn-suWqU-TvqQu-pd9iO-9v4ZJ | 19/17/5 | 91.7 | 1.30 | 2026-06-30 21:47:06 · 30m 32s | |
| CSGO-eMxxN-9EKRn-XnnKZ-3A6bR-jmFOP | 23/17/4 | 98.0 | 1.45 | 2026-06-23 19:49:19 · 33m 18s | |
| CSGO-HXwGY-n3tM9-MLoXY-qzr6s-5rwjN | 7/2/1 | 77.6 | 1.77 | 2026-06-23 18:53:39 · 10m 19s | |
| CSGO-RaA6e-vq7Do-L2ZZP-b65iy-2MUSH | 15/10/6 | 94.1 | 1.47 | 2026-06-21 17:17:09 · 25m 38s | |
| CSGO-bYBSX-34KqA-mniN9-aRmLC-vT88F | 21/16/6 | 121.3 | 1.53 | 2026-06-12 21:48:24 · 29m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.