Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XupQd-5khR2-4p4NX-t6uVf-KtcZH | 18/15/2 | 67.2 | 1.09 | 2026-07-05 19:56:26 · 37m 51s | |
| CSGO-m7xBw-XNLKN-Vc9wS-zF7zU-nuGvM | 14/15/3 | 63.2 | 1.10 | 2026-07-04 14:03:58 · 31m 51s | |
| CSGO-BCNQX-MbEdu-S3CkC-FVT2o-74wPB | 29/20/3 | 81.6 | 1.41 | 2026-07-01 19:48:49 · 47m 43s | |
| CSGO-WGdwJ-MQ7dY-m59xJ-ToKiu-B3bJD | 19/8/3 | 132.9 | 2.05 | 2026-06-30 21:01:08 · 21m 11s | |
| CSGO-nSiJQ-QNfns-zrN8y-YFN4L-SwJ5O | 20/12/1 | 90.7 | 1.45 | 2026-06-29 19:11:36 · 31m 13s | |
| CSGO-4TYLb-thASJ-udoJ4-ONQUr-f3acP | 15/20/9 | 76.5 | 0.93 | 2026-06-28 19:07:35 · 44m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.