Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bm48x-JHFwx-EW8VN-qhYXA-fympQ | 16/19/8 | 77.1 | 1.10 | 2026-07-03 20:54:07 · 37m 16s | |
| CSGO-kfOZ7-Q8uU6-i3WE2-zsVSQ-jmFOP | 16/18/12 | 81.0 | 1.19 | 2026-07-03 20:06:15 · 35m 51s | |
| CSGO-MdKFp-8XfDt-P34tN-4CsoP-hwAAA | 12/17/3 | 62.3 | 0.73 | 2026-06-30 20:48:32 · 33m 1s | |
| CSGO-Rpyu2-POwCb-ncQEA-vsuCD-bxfvN | 14/19/5 | 65.4 | 0.89 | 2026-06-26 22:46:16 · 39m 24s | |
| CSGO-rbT7k-dH9A7-yC3Fz-Az2Zx-zMOcF | 5/14/3 | 61.9 | 0.36 | 2026-06-26 21:19:25 · 19m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.