Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DWfVA-p8vNR-WjCqm-nqpBT-xGUrC | 11/13/9 | 73.0 | 0.98 | 2026-07-04 18:31:42 · 38m 58s | |
| CSGO-BBpH9-tb4uU-jXMy4-pajtj-iiQZQ | 16/13/10 | 92.0 | 1.30 | 2026-07-01 18:09:43 · 33m 23s | |
| CSGO-u9E6T-92oHs-zKqcF-EcwjU-N7GrL | 16/18/4 | 68.3 | 1.02 | 2026-06-28 19:07:27 · 40m 48s | |
| CSGO-Wf9db-esXui-3WaF7-84D2h-qESyL | 23/13/2 | 92.8 | 1.53 | 2026-06-25 23:09:11 · 40m 29s | |
| CSGO-3ED6t-Y8vp6-VHQvL-imGPe-ZjenL | 17/18/9 | 73.9 | 1.16 | 2026-06-25 17:18:45 · 37m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.