Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GJVnP-ViiSD-Ajm5J-PjJMQ-e7PVP | 18/15/3 | 80.6 | 1.25 | 2026-06-27 21:38:13 · 30m 53s | |
| CSGO-ZsMhZ-Ta44Z-VxZbc-NWLpa-R5vjN | 13/15/5 | 88.9 | 1.08 | 2026-06-27 14:22:46 · 29m 44s | |
| CSGO-fykhh-OEAfU-RQGY3-zYJTX-aQ4qB | 10/17/9 | 70.3 | 0.84 | 2026-06-15 23:48:58 · 33m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.