Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6SwGm-poobN-HOoom-huG7W-XkKoD | 10/18/6 | 81.9 | 0.81 | 2026-07-02 18:32:45 · 29m 30s | |
| CSGO-7s3Mk-qW8wS-2kMNs-XoYkp-dDWPA | 10/12/1 | 54.3 | 0.80 | 2026-06-30 18:48:10 · 33m 26s | |
| CSGO-Z64bb-tmvi7-cnenj-5JVRY-zQJLH | 12/17/1 | 55.2 | 0.71 | 2026-06-30 18:12:51 · 32m 19s | |
| CSGO-Nozs9-Qk7ZL-nsKO9-nrxbK-ZxqFF | 16/15/5 | 72.5 | 1.04 | 2026-06-28 17:39:11 · 42m 39s | |
| CSGO-2mwVG-MwOvV-sjLoB-xUJHm-iXc3K | 16/19/2 | 71.8 | 0.93 | 2026-06-27 16:56:40 · 38m 20s | |
| CSGO-ByT8B-sOWrL-rzrnp-KPawo-B495Q | 12/18/10 | 71.2 | 0.87 | 2026-06-24 18:54:01 · 33m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.