Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UK4wV-M3ipu-B6Gf9-skuVS-Q8urD | 23/9/4 | 102.9 | 1.94 | 2026-06-25 16:03:35 Β· 28m 51s | |
| CSGO-8TYUm-hJB4w-XVmab-dqqtL-iJWzE | 15/12/3 | 81.1 | 1.20 | 2026-06-13 15:49:39 Β· 30m 47s | |
| CSGO-5UHtK-HS4dx-59SvT-rsDMS-TbCRE | 21/12/7 | 114.5 | 1.67 | 2026-06-11 22:04:39 Β· 30m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.