Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4vfsv-Cm9Pp-ZBMW2-XTD5v-chapG | 24/14/6 | 109.0 | 1.64 | 2026-07-02 17:17:59 · 31m 30s | |
| CSGO-jiZ98-szVWN-hhikG-Fhcoj-E5n6J | 20/13/2 | 95.4 | 1.37 | 2026-06-26 17:35:59 · 32m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.