Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Provisional — based on only 4 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-2%5% of kills through walls across 4 analyzed matches (penalty scales above 4%)
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UsdFN-kZrb3-JknSV-Wny5G-oJpxA | 12/16/1 | 55.5 | 0.83 | 2026-07-03 05:44:21 · 33m 23s | |
| CSGO-SE68K-Ru5DB-h7Kv9-7cppV-87mDA | 12/16/5 | 68.6 | 0.86 | 2026-06-23 20:11:57 · 37m 15s | |
| CSGO-nojWx-7PArr-V56Wx-QscUT-nwAAA | 6/13/4 | 48.3 | 0.67 | 2026-06-21 18:37:05 · 31m 5s | |
| CSGO-yKfeH-voKmf-X5vA4-5QqqY-nFzAC | 10/18/4 | 66.3 | 0.60 | 2026-06-16 20:07:54 · 31m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.