Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zqNsZ-x2dWy-xnqnW-YqEHe-wup3B | 30/9/4 | 162.5 | 2.37 | 2026-07-07 15:39:29 · 26m 22s | |
| CSGO-K9FZM-Ye7rH-BjqsO-hnyF3-sU7CH | 6/14/3 | 67.6 | 0.40 | 2026-07-06 19:20:42 · 20m 35s | |
| CSGO-NmtEB-3ZrOX-9AOkM-Us5t2-Gzi5P | 14/14/9 | 81.0 | 1.23 | 2026-07-06 18:23:30 · 34m 7s | |
| CSGO-wtZqp-X6XGz-zWMsB-ZGNEr-yNTWJ | 16/18/6 | 72.6 | 1.05 | 2026-07-06 17:35:23 · 36m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.