Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-V6Ac7-55ySZ-dpict-NxPxX-462NF | 16/13/3 | 81.3 | 1.19 | 2026-07-06 00:22:51 · 30m 5s | |
| CSGO-Bv5OF-EpBGs-EBxw6-bNRdz-CLtCQ | 23/13/6 | 124.9 | 1.71 | 2026-07-02 03:25:32 · 34m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.