Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kpDUW-VAsJP-CAVaT-8YtBi-2NKDR | 10/15/2 | 70.3 | 0.72 | 2026-07-06 17:50:28 · 30m 26s | |
| CSGO-QSCRj-hQQbN-mJ5Fi-2R3oq-aXnMC | 8/10/4 | 48.6 | 0.84 | 2026-07-06 17:19:48 · 26m 59s | |
| CSGO-SVdxZ-GxAkS-UYMsf-SyQrs-xCZAB | 3/14/2 | 37.6 | 0.12 | 2026-07-06 16:54:24 · 21m 9s | |
| CSGO-h96Z9-a6eXE-z32p3-dYsbf-9jmMC | 11/21/2 | 47.4 | 0.56 | 2026-07-05 19:24:11 · 39m 37s | |
| CSGO-UX3Ad-azbLC-jF42V-McAVe-94n6J | 12/8/3 | 71.7 | 1.28 | 2026-07-05 18:53:52 · 27m 39s | |
| CSGO-jmdNt-XCEyQ-uZBYJ-jC72e-RPeyC | 12/17/4 | 60.8 | 0.80 | 2026-06-30 19:39:04 · 31m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.