Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-W4zFP-DTWY2-eFmuh-FmbB2-Rz23L | 14/15/3 | 63.6 | 1.00 | 2026-07-04 22:52:16 · 33m 51s | |
| CSGO-CQuEv-BVzto-9NJsF-cQwKN-GcXTB | 20/13/2 | 86.9 | 1.43 | 2026-07-04 22:14:44 · 31m 13s | |
| CSGO-ZJqoS-fBCmc-RSfXZ-d273Z-vZeuB | 20/18/4 | 97.8 | 1.27 | 2026-07-04 21:36:28 · 32m 16s | |
| CSGO-DjsCz-4ZdP8-cEJNZ-aieqU-jvV9G | 8/14/9 | 69.1 | 0.85 | 2026-07-04 20:08:01 · 27m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.