Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-C9s2x-U2jPQ-MDqWd-SS2oP-DbtSJ | 16/18/10 | 79.0 | 1.02 | 2026-07-04 21:14:16 · 32m 29s | |
| CSGO-uwrGN-Cnh87-YotRK-PWTMv-jM6dK | 18/17/2 | 80.7 | 1.10 | 2026-07-04 20:32:16 · 30m 42s | |
| CSGO-XZ4Tf-TRLBW-DUiBr-i9ifs-XhapG | 16/7/5 | 96.1 | 1.76 | 2026-07-04 19:24:10 · 28m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.