Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cKFR8-dYfvq-UxHVt-SZLZy-CXFuA | 11/19/5 | 62.5 | 0.72 | 2026-06-30 19:33:07 Β· 26m 53s | |
| CSGO-XeNvV-EiYQ4-t42Z9-otnsJ-O9tvE | 6/20/3 | 41.7 | 0.38 | 2026-06-26 21:03:27 Β· 32m 41s | |
| CSGO-JfjY7-OM3Tb-kU6YP-4xPJB-YLr7C | 10/17/7 | 74.5 | 0.78 | 2026-06-16 20:49:01 Β· 25m 55s | |
| CSGO-XbPXm-wG639-zDC4V-UHYBi-LiHvM | 13/19/3 | 76.2 | 0.86 | 2026-06-13 12:51:04 Β· 29m 35s | |
| CSGO-jyCbT-sHbxM-TCp7y-BvbEf-55vTC | 15/18/5 | 79.3 | 0.96 | 2026-06-11 19:16:57 Β· 32m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.