Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3cWwU-hijZM-ix8q9-WVwYW-EQM6H | 10/11/7 | 72.0 | 1.06 | 2026-07-02 21:05:40 · 24m 48s | |
| CSGO-BvDJ4-qim4w-kKQjJ-eG5xO-66r4N | 13/19/7 | 66.9 | 0.79 | 2026-07-02 17:55:26 · 31m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.